me, me, me, me, ME.
Jack of many, master of some (depending on how much coffee I’ve had, and even then, sometimes not. It’s a fine balance).
A balanced sound designer, Gwen has experience in a wide range of audio production and post-production including unique audio application and interactive visual design development. Proficient in Pro Tools, Logic Pro,Max/MSP, Jitter and experience with Final Cut Pro, Hype and Musical Instrument Design.